Levels of Learning
Levels of Learning at SJI (Year 1 - 4)
The Levels of Learning is the core framework behind the Cognitive Development component of an SJI education. It describes the Josephian student as moving from foundational subject-based knowledge, to extending learning by adopting an inquiry-mindset motivated by interest and passion, and eventually making use of this knowledge in service to the community in authentic settings.
While the Levels of Learning are designed with the IBDP in mind, all SJI students at the Lower Secondary years will have a chance to participate in all 3 Levels of Learning.
- Level 1 Learning: Academic Foundation
- Level 2 Learning: Academic Extension
- Level 3 Learning: Academic Application
Level 1 Learning: Academic Foundation
SJI offers a broad-based curriculum, comprising languages, humanities, sciences and mathematics, which provides a strong foundation for exploring interests and talents, and for further studies in the IBDP for the boys on the IP track, and flexibility for IBDP or ‘A’ Level for the boys in the ‘O’ Level Programme. At upper secondary level, most students offer an 8 subject combination.
Level 2 Learning: Academic Extension (Years 1 & 2 Programmes)
- Academic Discovery Modules (ADM)
To inquire about the world or the self through a process guided by teachers. This process will get students to adopt lenses of the discipline in order to answer essential questions. As an example, this will give them opportunities to think and act like a scientist or historian.
- Independent Study Modules (ISM)
To inquire about a topic of great interest through an independent research. Students get to pose any inquiry questions (E.g. What kind of lives do celebrities lead? Why do frogs croak after rain?) which may arise in their daily lives, and go through an independent research process to answer these questions. They will then do an oral presentation in order to communicate their learning.
- Josephian Innomakers Programme
The Josephian Innomakers Programme aims to provide students with the opportunities and platforms to learn through play, and through this playful learning, learn to be agents of change by innovating in service to the community. Creative Problem Solving framework and Design Thinking will be integrated into the curriculum to encourage students to Think, Make, Do and Share. Students will be introduced to the 21st-century workplace as they learn skills like coding, building robots, 3D printing, video-making and cardboard modelling. Skills and dispositions aligned with the IBDP Approaches to Learning (AtL) will be developed as the learning experiences challenge students to communicate, collaborate, self-manage, research, and think creatively as well as critically.
|Find out more|
- Junior Researcher Programme (JRP)
Level 3 Learning: Academic Application (Years 3 & 4 Programmes)Systematic Inquiry to Address Issues or Problems in Service to Community
- Signum Fidei Programme (IP 3 & 4)